Channel Divinity: Turn the TideĪs a bonus action, you can bolster injured creatures with your Channel Divinity. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you. On a failed save, a creature can't willingly move more than 30 feet away from you. ![]() Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. 17th level - Circle of power, geas Channel Divinity: Champion ChallengeĪs a bonus action, you issue a challenge that compels other creatures to do battle with you. 13th level - Banishment, guardian of faith 9th level - Aura of vitality, spirit guardians You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. Without loyalty, oaths and laws are meaningless.Ĭourage. It is the mortar that holds the stones of civilization together, and it must be respected. The tenets of the Oath of the Crown are often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or sovereign, and undergo their oath as part of their admission to the order's ranks. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. The paladins who swear this oath dedicate themselves to serving society and, in particular, the laws that hold society together. ![]() The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership.
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