Any other year period between May 2014 and May 2019 will have fewer reviews than the current twelve month period. The Early Access launch (which is when most games get their reviews) had 151 Reviews at 82.1% positive over a year. I’ve had 173 reviews in the last year at 92.48% positive rating. Not sure we’re looking at the same review graph. None the less, after full release, the only thing I can guarantee is part-time development focused on bug fixes. This could happen immediately after GC’s release, or I may delay it a year or two depending on if developments with my future project, AeroMogul, pan out. I will still attempt to raise funds for the continued development of game features via a Feature Bounty system. After full release, I will no longer guarantee continued development of the game, thus why it’s “Full Release”. Since sales no longer justify the work, and I’m at the point where I need major overhauls of systems to push the game even further along, I put a moratorium on breaking saves, and have started the final polishing and clean up needed for full release. (Looking at you CK2!) Instead, I kept it in Early Access while I could guarantee full development of the game. I could have hopped out of Early Access 5 major builds ago and then broke your save game every 6 months as other developers do. GC has been in Early Access for so long because until 7 months ago, it would get updates that could break save games. Personally, I wouldn’t judge an Early Access game because the developer is using it properly. Sales were decent (pre-Steam Direct anyway). :)Īnyhoo, the full release could have been in 3 years ago, but I extended the life of the game because: There is a reason the Indie game boom didn’t happen until Unity and UE4 went free to use around 2012. I’m one man building a game nearly from scratch (glued a bunch of libraries together to make my engine). (The engine is a little bit older, but not originally intended for GC.) This isn’t a Unity flip like so many games these days, nor do I have the funds to throw money at it to make it go faster. Yes, I spent over 10 years working on one game. So this game has been in EA for 6 years!!!!!!Īnd in development since February 2010. Also, the recent number of reviews we get on average is higher than at any point its been on Steam those 6 years. I will release it out of Early Access when I can no longer guarantee full-time development on the game. It’s been in EA for so long because it’s in active development.
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