![]() Hope this helps to clarify some expectations while we wait for Tech. A little round about? I suppose, but It's about the same as using the Datasmith export method to bring FormZ projects into Twinmotion. FormZ and RenderZone Plus claim to be used in Hollywood productions, in and behind the scenes (set design pre-production and construction, miniature model design, pre-vis animation, CG special effects, post. VRSCENE file from FormZ and bring it into the other VRay install and use Cosmos there. FormZ Draft has been redesigned for 2D drafting and page layout File scripting using Python 2.7 (which is now end-of-life. Then you can export your FormZ scene as a. If you want to use the Chaos Cosmos, you'll need a separate VRay license for one of the other VRay products like Vantage, SketchUp, Rhino, 3DS, C4D. For your information, modeling is the ability to build three-dimensional objects in a 3D geometrical space (see 3D Space) and rendering is the simulation of a material world (with its textures, shades, shadows, etc.). The modeling part is called FormZ and the rendering part is called RenderZone. That means we are currently missing a couple of things like Chaos Cosmos, and Chaos Cloud. General FormZ is a modeling and rendering program. It's a Chaos Group issue and it's not available in the SDK for ADS to implement yet. ![]() On the other side of the sword, we 'CURRENTLY' do not have access to the typical VRay Asset manager that you see referenced in these VRay videos. It seems to always come back to the point that, while I enjoy FormZ as a modelling application, its limitations with respect to rendering are a constant bone of contention. In my experience, having used both for projects, the integrated FormZ version is easier and quicker to work with when using multiple rendering methods (Shaded Full for early concepts and VRAY for refined concepts). Thanks Pylon but I'm trying to recreate this in RenderZone. It also means we have a built in VRay material editor that works well with other FormZ rendering modes, something missing in those other VRay plugins. Other applications like VRay for Rhino, do not do this and have to be converted. On one side, we have a much more integrated VRay plugin that works more seamlessly in FormZ, where our lights and materials automatically translate between native app and VRay. You will need to use the Decal tool included in FormZ here, not the VRay Decal tool, which is part of the VRay Asset system FormZ does not yet have SDK access to since it is developed by ADS and not Chaos like the SketchUp example. While I cannot answer for Tech, I can tell you that Decals were working when I tested them originally, and due to a new bug, are currently not working.
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