![]() Most of the Landclass data has seen an update (which already happened with my work for the XP11 default scenery … but HD Mesh Scenery v4 can represent the high res landclass data much better).Which makes it newer than current XP11 default mesh data and of course much, much newer than the data in HD Mesh Scenery v3. OSM data is updated (its “date stamp” is 1st October 2017).This same approach also “imports” antennas / masts from OSM (as antenna obstacles) This usually gives most cities a much better look (New York is a great example, where in OSM almost all buildings already have a height defined). This puts all (well, with some filtering of not reasonable stuff from OSM) buildings > 20m “height” or > 5 “building:levels” as some “high building” object (with a more or less correct height – as defined in OSM) in the scenery (“building:levels” are simply multiplied by 4m to get an approximate height). HD Mesh Scenery v4 also has the new “high buildings” feature included, which I introduced with Laminar in XP11.Thus road / railroad bendings are more accurate and the same is true for rivers, shorelines (but where the OSM raw data is bad, this can’t help much either) The vector data simplification is less aggressive than in the default mesh (where Laminar needed to do that to limit the overall size of the global scenery).BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh).this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.).The triangle mesh resolution is far higher than in the default mesh and even a bit above the level of the previous HD Mesh Scenery v3::. ![]() The most important advantages of HD Mesh Scenery v4 are: It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while HD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions. HD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. IMPORTANT: Coverage to the north ends at 73 N !! Hawaii and most of the tiny Pacific Islands.Europe (from the Canaries and Iceland in the west up to Moscow an and most parts of Israel in the East)."Latest project that utilises a very similar technique is DMesh, a custom software made in Cinder by Dofl Yun. "DMesh turns any image into a techy artowrk." - Fastcompany This allows users to control number of mesh dynamically so realistic result having more meshes or abstract one having less meshes can be made easily. Video import/export is in the works.ĭynamic Mesh Density Control (Pro version only): Import/export sequenced images automatically, making it easier for motion designers. Working with Sequenced Images (Pro version only): Where other tools only allow manual use, DMesh analyzes the image, adds points and plays with the density accordingly while reducing noise in the mesh.Ĭontrol the number of mesh points dynamically: add more for a realistic result, or subtract to make the image more abstract.ĭMesh suuport to export images as bitmaps, vectors or 3D data for maximum flexibility and scope.Īuto Point Generation is built based on computer vision technology so the results are closer to the original source and working with animation files can get more continuity between frames and less noise in the mesh. You’ll get an idea of how you use Dmesh for your project.ĭMesh provides auto-generated points, which is useful for people doing animations or larger batches of images. To build the program, a groundbreaking mix of computer vision technologies were employed to make DMesh for someone without any design background.Ĭheck user showcase at the DMesh site. It works by analyzing an image and generating a triangulation pattern for a beautiful finished product. DMesh is a custom creative application that turns images into techy artwork.
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